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Planet Nine

Planet Nine was an 18 weeklong project with 11 team members and acted as the major production for the end of my Game Design course. Students were able to pitch concepts for games that were put through multiple rounds of culling over a week period. At the end of the culling process, four games were elected to be worked on for the major production of 2022.

Planet Nine was my second time working in Unreal Engine and my first time focusing on Sound Design. In the past I’ve worked on creating audio assets, but for this project I really tried to hone and just improve my skillset alongside learning foley.

My primary task for this project was to create and document audio assets alongside setting them up with unreal cues. I also worked on designing puzzle mechanics to be used for the game and planned then created a level based around one of our puzzle mechanics.

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On top of this our team had 4 sound designers form CIT who helped create audio assets.

Project Outline

TimeLine | 5 weeks pre-production, 15 weeks production

Engine | Unreal 4.27

Roles | Sound Designer, Gameplay Designer, Level Design.

Genre | Puzzle, Atmospheric

Design Overview

Over the 18 weeks of production my main task was Sound Design. My responsibilities had me overlook the documentation of audio assets, track the progress of audio assets as well as mixing audio to create game ready assets. For gathering sounds to be mixed, I used the audio library SoundSnap as well as gathered sounds through personally recorded Foley. For mixing sounds, I used the workspace Audacity.
 

More of my task's include:

Gameplay Design | Concepting and prototyping gameplay and puzzle mechanics

Level Design | Concepting, grey boxing, testing, and iterating a large level layout

Quality Assurance | Hosting in person, local and remote playtesting sessions

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Responsibilities
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  • Perform weekly rush hours showing off my personal progress

  • Pitching and presenting game concepts to clients and team members

  • Facilitating playtesting remotely and in person

  • Setting up Unreal sound cues

  • Tracking the progress of audio assets using Trello and the asset list

  • Create high quality sound assets with a focus on iteration

  • Record sound foley with the purpose of being mixed into a polished asset

  • Act as the middleman between the team and the CIT sounds designers

Project Blogs

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Ambient Profile

Documentation and continuous iteration on Planet Nines Ambient Profile which has the goal of providing an overarching idea of the game through an Ambient track to aid in dev consistency.

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Creation Pipeline

This is a quick blog that outlines my creation process for audio assets in Planet Nine

A_Sequence Catwalk Creation

Video and audio assets that show the creation of the assets used in the games catwalk sequence.

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QA & Testing Overview

Hey so this is just a short blog which provides an overview for my tasks and responsibilities when it came to QA & Testing for my Second Year Major Production at AIE, Planet Nine.

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Sound Design Overview

Hey so this is just a short blog which provides an overview for my tasks and responsibilities when it came to Sound Design for my Second Year Major Production at AIE, Planet Nine.

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Gameplay Design overview

Hey so this is just a short blog which provides an overview for my tasks and responsibilities when it came to Gameplay Design for my Second Year Major Production at AIE, Planet Nine.

Level Design Overview

Hey so this is just a short blog which provides an overview for my tasks and responsibilities when it came to Level Design for my Second Year Major Production at AIE, Planet Nine.

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