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William Hopkins | Game Design
About Me
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I’m Will – a passionate game designer and graduate of AIE with an Advanced Diploma of Professional Game Development. I’ve been learning game development ever since middle school and have attended multiple courses at AIE from 2020 – 2022.
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I work with both Unreal Engine and Unity to create games and have been employed on a professional scale in the XR field using Unity.
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I have experience with Gameplay Design in and out of XR, and I’m well versed in Sound Design, Audio Mixing and Foley.
Recent Projects
Super Auto Pets Audio Redesign
Remade the audio for a 30 second segment of the game Super Auto Pets in Audacity using sounds gathered through Foley and the SoundSnap Audio Library.
Over a couple of days I created a variety of action sfx, Ui sfx and ambience sounds to dub over original gameplay.
The links bellow outline my thoughprocess for each soound in the redesign as well as showcase the final product
Audacity
Sound Design | Foley
Recent Projects
Planet Nine
Planet Nine was a 15 week long project for my second year major production studying at AIE. It's a first person puzzle game set in an atmospheric Scifi factory.
Over the weeks i was in charge of the game Sound Design as well as aiding in the games gameplay design and with QA & testing.
Unreal 4
Sound Design | Gameplay Design
Make Awsome
Make Awesome was a 48 hour game jam which I worked along side 7 others after finishing my Game Design Studies.
Make Awesome is a like Splatoon mixed Quake with the objective of Power Wash Simulator
I was in charge of Sound Design as well as concepting and prototyping the game loop and different fps mechanics.
Unreal 4
Sound Design | Gameplay Design
Fly High Fishing
Fly High Fishing was a 4 week long group project apart of the VR pipeline at AIE.
Fly High Fishing is a bow fishing VR title built for the quest 2 and set in earths upper atmosphere.
I was one of three designers on the project and I created the core loop, concepted mechanics, worked on the economy using machinations, created audio assets, did majority of the testing and tweaked the game to fit with client needs and the time frame
Unity
Gameplay Design | Sound Design | Economy Design
Recent Blogs
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Catwalk Sequence | Planet Nine
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Creation Pipeline | Planet Nine
Video and audio assets that show the creation of the assets used in the games catwalk sequence
This is a quick blog that outlines my creation process for audio assets in Planet Nine
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