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About Me

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I’m Will – a passionate game designer and graduate of AIE with an Advanced Diploma of Professional Game Development.  I’ve been learning game development ever since middle school and have attended multiple courses at AIE from 2020 – 2022.

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I work with both Unreal Engine and Unity to create games and have been employed on a professional scale in the XR field using Unity.

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I have experience with Gameplay Design in and out of XR, and I’m well versed in Sound Design, Audio Mixing and Foley.

Recent Projects

Super Auto Pets Audio Redesign

Remade the audio for a 30 second segment of the game Super Auto Pets in Audacity using sounds gathered through Foley and the SoundSnap Audio Library.

Over a couple of days I created a variety of action sfx, Ui sfx and ambience sounds to dub over original gameplay. 

The links bellow outline my thoughprocess for each soound in the redesign as well as showcase the final product

Audacity
 

Sound Design | Foley

Recent Projects

Planet Nine

Planet Nine was a 15 week long project for my second year major production studying at AIE. It's a first person puzzle game set in an atmospheric Scifi factory. 

Over the weeks i was in charge of the game Sound Design as well as aiding in the games gameplay design and with QA & testing. 

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Unreal 4

Sound Design | Gameplay Design

Make Awsome

Make Awesome was a 48 hour game jam which I worked along side 7 others after finishing my Game Design Studies.

Make Awesome is a like Splatoon mixed Quake with the objective of Power Wash Simulator


I was in charge of Sound Design as well as concepting and prototyping the game loop and different fps mechanics.

 

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Unreal 4

Sound Design | Gameplay Design

Fly High Fishing

Fly High Fishing was a 4 week long group project apart of the VR pipeline at AIE.
 
Fly High Fishing is a bow fishing VR title built for the quest 2 and set in earths upper atmosphere.

I was one of three designers on the project and I created the core loop, concepted mechanics, worked on the economy using machinations, created audio assets, did majority of the testing and tweaked the game to fit with client needs and the time frame


 

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Unity

Gameplay Design | Sound Design | Economy Design

Recent Blogs

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Ambient Profile | Planet Nine

Quick blog that outlines the documentation and continuous iteration on Planet Nines Ambient Profile which has the goal of providing an overarching idea of the game through an Ambient track to aid in dev consistency.

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Catwalk Sequence | Planet Nine

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Creation Pipeline | Planet Nine

Video and audio assets that show the creation of the assets used in the games catwalk sequence

This is a quick blog that outlines my creation process for audio assets in Planet Nine

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